Medieval Weapons
Name | Type | Amount | Reach | Min. ST | Cost | Weight | Notes |
---|---|---|---|---|---|---|---|
Axe | Cut | Swing+2 | 1 | 12 | 50 | 4 | 1 turn to ready after swing. |
Hammer | Crush | Swing+2 | 1 | 12 | 35 | 4 | 1 turn to ready after swing. |
Hatchet | Cut | Swing | 1 | 7 | 40 | 2 | Throwable. 1 turn to ready. |
Heavy Club | Crush | Swing+2 | 1 | 7 | 20 | 2 | 1 turn to ready after swing. |
Kama | Cut | Swing+2 | 1,2 | 11 | 70 | 3 | 1 turn to ready after swing. |
Mace | Crush | Swing+3 | 1 | 12 | 50 | 5 | 1 turn to ready. |
Pick | Imp | Swing+1 | 1 | 11 | 70 | 3 | 1 turn to ready. May get stuck. |
Small Mace | Crush | Swing+2 | 1 | 11 | 35 | 3 | 1 turn to ready. |
Tessen | Crush | Swing+2 | C,1 | 11 | 100 | 3 | 1 turn to ready after swing. |
Throwing Axe | Cut | Swing+2 | 1 | 12 | 60 | 4 | Throwable. 1 turn to ready. |
Tomahawk (metal) | Cut Imp |
Swing+1 Swing |
1 1 |
8 | 45 | 2.5 | May be thrown. Does not become unready to parry. |
Tomahawk (stone) | Crush | Swing+1 | 1 | 9 | 10 | 3 | Does not become unready to parry. |
Name | Type | Amount | Reach | Min. ST | Cost | Weight | Notes |
---|---|---|---|---|---|---|---|
Blackjack | Crush | Thrust | C | 7 | 20 | 1 | May not parry. |
Name | Type | Amount | Reach | Min. ST | Cost | Weight | Notes |
---|---|---|---|---|---|---|---|
Brass Knuckles | Crush | Punch+2 | C,1 | 0 | 30 | 1 | Receives Karate/Brawling Bonuses. |
Combat Fan | Cut Crush |
Thrust-2 Thrust |
C C,1 |
0 | 40 | 1 | (open)Max damage 1d-1, uses Karate or DX-2 (closed)Receives Karate Bonus |
Neko-deh | Cut Imp |
Swing-2 Thrust |
C C |
0 | 100 | 1 | Receives Karate/Brawling Bonuses. |
Name | Type | Amount | Reach | Min. ST | Cost | Weight | Notes |
---|---|---|---|---|---|---|---|
Backsword | Cut Imp |
Swing+1 Thrust+1 |
1 1 |
10 | 550 | 3 | Full basket hilt |
Bastardsword | Cut Crush |
Swing+1 Thrust+1 |
1,2 2 |
11 | 650 | 5 | 1 turn to ready after swing. |
Broadsword | Cut Crush |
Swing+1 Thrust+1 |
1 1 |
10 | 500 | 3 | Blunt |
Cavalry Saber/Scimitar | Imp Cut |
Thrust+1 Swing+1 |
1 1 |
9 | 500 | 3 | |
Dau | Cut Imp |
Swing+2 Thrust |
1 1 |
11 | 700 | 5 | |
Estoc | Imp Crush |
Thrust+2 Swing+1 |
1 1 |
10 | 500 | 2 | Blunt-edged. Used to defeat chainmail. |
Hook Sword | Crush Cut |
Swing+1 Thrust |
1 C,1 |
10 | 200 | 3 | Can disarm. Bladed hand guard. |
Jiann(long sword) | Cut Imp |
Swing Thrust+1 |
1 1,2 |
8 | 700 | 3 | Used primarily for thrusting. |
Light Club | Crush | Swing+1 | 1 | 10 | 10 | 3 | |
Otta | Crush Crush |
Swing+1 Thrust+1 |
1 1 |
10 | 60 | 3 | S-shaped club. |
Sword-Rapier | Cut Imp |
Swing+1 Thrust+1 |
1 1,2 |
10 | 500 | 2.75 | |
Thrusting Bastardsword | Cut Imp |
Swing+1 Thrust+2 |
1,2 2 |
11 | 750 | 5 | 1 turn to ready after swing. |
Thrusting Broadsword | Cut Imp |
Swing+1 Thrust+2 |
1 1 |
10 | 600 | 3 |
Name | Type | Amount | Reach | Min. ST | Cost | Weight | Notes |
---|---|---|---|---|---|---|---|
Light Cload | Special | See CI132 | 1+ | 0 | 20 | 2 | Used to Block(PD 1). Can be thrown. |
Name | Type | Amount | Reach | Min. ST | Cost | Weight | Notes |
---|---|---|---|---|---|---|---|
Heavy Cloak | Special | See CI132 | 1+ | 0 | 50 | 5 | Used to Block(PD 2). Can be thrown. |
Name | Type | Amount | Reach | Min. ST | Cost | Weight | Notes |
---|---|---|---|---|---|---|---|
Dress Smallsword | Imp | Thrust | 1 | 0 | 300 | 1 | Maximum 1d damage. |
Fencing Saber | Imp Cut |
Thrust+1 Swing-1 |
1 1 |
0 | 400 | 2 | Maximum thrust damage 1d+2. Max swing damage 1d. 1/3 chance of break if swung at DR 2 or more. |
Jiann | Imp Cut |
Thrust+1 Swing |
1,2 1 |
8 | 700 | 3 | Parry is 2/3 Fencing skill |
Rapier | Imp | Thrust+1 | 1,2 | 0 | 500 | 2.5 | Maximum 1d+1 damage. |
Rapier(extra narrow) | Imp | Thrust+1 | 1,2 | 7 | 500 | 2 | Maximum 1d+1 damage. 1/2 chance to break if parries swung weapon 3x its weight. |
Saber | Cut Imp |
Swing Thrust+1 |
1 1 |
7 | 700 | 2 | Maximum Thrusting damage: 1d+2. |
Slashing Rapier | Imp Cut |
Thrust+1 Swing |
1,2 1,2 |
7 | 1000 | 2 | Maximum 1d+1 thrust damage. 1 turn to ready after swing. |
Smallsword | Imp | Thrust+1 | 1 | 0 | 400 | 1 | Maximum 1d+1 damage. |
Sword-Rapier | Cut Imp |
Swing+1 Thrust+1 |
1 1,2 |
10 | 500 | 2.75 |
Name | Type | Amount | Reach | Min. ST | Cost | Weight | Notes |
---|---|---|---|---|---|---|---|
Flail | Crush | Swing+4 | 1,2 | 13 | 100 | 8 | 2 handed. 1 turn to ready. 1 turn to change reach. |
Grain Flail | Crush | Swing+2 | 2,3 | 12 | 20 | 8 | 1 turn to ready. Becomes unready if used to parry. |
Kusari | Crush | Swing+2 | 1-4 | 11 | 70 | 5 | 1 turn to ready per yard of attack. Becomes unready if used to parry. |
Morningstar | Crush | Swing+3 | 1 | 12 | 80 | 6 | 1 turn to ready. |
Nunchaku | Crush | Swing+2 | 1,2 | 10 | 20 | 2 | 1 turn to ready. |
Three-Part Staff | Crush Crush |
Swing+4 Swing+2 |
1-3 C,1 |
11 | 60 | 5 | All attacks are at -1 to skill. 1 turn to ready. Becomes unready if
used to parry. Two separate attacks, 1 turn to ready after this as well. |
Name | Type | Amount | Reach | Min. ST | Cost | Weight | Notes |
---|---|---|---|---|---|---|---|
Jitte | Crush Crush |
Thrust Swing |
C,1 C |
7 | 20 | 1 | Blunt point. Used to disarm. |
Sai | Imp Crush |
Thrust Swing |
C,1 C |
8 | 30 | 1 | Sharp point. Can also disarm |
Name | Type | Amount | Reach | Min. ST | Cost | Weight | Notes |
---|---|---|---|---|---|---|---|
Bokken | Crush Crush |
Swing+1/+2 Thrust+1 |
1,2 1 |
11 | 40 | 11 | Wooden training sword. +1 swing damage when used two-handed. |
Gum | Cut Imp |
Swing+1/+2 Thrust+1 |
1,2 1 |
11 | 650 | 5 | Usually of fine quality. +1 to swing damage when used two-handed. |
Katana | Cut Imp |
Swing+1/+2 Thrust+1 |
1,2 1 |
11 | 650 | 5 | Usually of fine quality. +1 to swing damage when used two-handed. Does crushing damage when swung scabbarded. |
Shinai | Crush Crush |
Swing-1/Swing Thrust-1 |
1,2 1 |
9 | 40 | 3 | Bamboo training sword. |
Tachi | Cut Imp |
Swing+1 Thrust+1 |
1,2 2 |
11 | 650 | 5 | Designed for use from horseback. |
Name | Type | Amount | Reach | Min. ST | Cost | Weight | Notes |
---|---|---|---|---|---|---|---|
Balisong | Cut Imp |
Swing-3 Thrust-1 |
C,1 1 |
0 | 30 | 0.5 | +1 Holdout skill. Max 1d+1 damage. |