HALF SHADOW DWELLER
ATTRIBUTES:
IQ +1 (10 points)
DX +3 (30 points)
ADVANTAGES:
Combat Reflexes (15 points)
Dark Vision (25 points)
Magical Aptitude, 2 levels (25 points)
Unaging (15 points)
DISADVANTAGES:
Bloodlust (-10 points)
Code of Honor, Shadow Dweller (a favor given is a favor earned; Clan/Family secrets are exactly that; a comrade in arms is worth dying for, -10 points)
Increased Life Support (requires twice as much food and water as a normal human, -10 points)
Racial Enemy: beings and races opposed to Chaos and Shadow Dwellers OR Shadow Dwellers (on a 6 or less, -20)
Racial Reputation: -4 (as Shadow Dwellers - fanatical Chaotic beings, -20)
Unhealing (p. 106 Compendium I): cannot heal naturally unless in shadow form; may still be healed by potions, spells, and other magical
effects (-20 points)
Unusual Biochemistry (p. 106 Compendium I): normal drugs, chemicals, and magical potions may have odd effects on Dwellers (-5 points)
RACIALLY LEARNED SKILLLS:
Stealth at DX (2 points)
Tactics at IQ (4 points)
RACIAL SKILL BONUSES:
Acrobatics +1 (4 points)
Dance +1 (2 points)
RACIAL SPELLS (Innate):
Shadow Healing at IQ + M -1 Only works on beings (including self) in shadow form. Inactive until Shadow Form is purchased. (2 points)
Illusion Disguise at IQ + M - 1 (2 points)
Darkness at IQ + M - 1 (2 points)
Hide at IQ + M - 1 (2 points)