Date: 	Fri, 29 Aug 1997 10:55:15 -0400 ()
From: Greg Littmann <gmlittmn@email.unc.edu>
Subject: Fantasy Character Templates 2

E.  Performing Mage  [15 points]
1 point in Acting  (IQ -1)
1 point in Area Knowledge (a nation or other large area)  (IQ)
1 point in Disgise  (IQ -1)
2 points in Fast-Talk  (IQ)
1 point in Hypnotism  (IQ -2)
2 points in Illusion Art  (IQ -1)
2 points in Performance  (IQ)
1 point in Savoir-Faire  (IQ)
1 point in Streetwise  (IQ -1)
1 point in A foreign Language  (IQ -1)
1 point in Another foreign Language  (IQ -1)
1 point in Sleight of Hand  (DX -2)

  Take Spell Package Ei.

Spell Package Ei  [15 points]

Healing College:  
1 point in Lend Strength  (IQ -2 +M.A.)
1 point in Recover Strength  (IQ -2 +M.A.)

Illusion and Creation College:
1 point in Simple Illusion  (IQ -2 +M.A.)
1 point in Complex Illusion  (IQ -2 +M.A.)
1 point in Perfect Illusion  (IQ -2 +M.A.)
1 point in Illusion Shell  (IQ -2 +M.A.)
1 point in Illusion Disguise  (IQ -2 +M.A.)
1 point in Control Illusion  (IQ -2 +M.A.)
1 point in Dispel Illusion  (IQ -2 +M.A.)
1 point in Know Illusion  (IQ -2 +M.A.)
1 point in Independence  (IQ -2 +M.A.)

Sound College:  
1 point in Sound  (IQ -2 +M.A.)
1 point in Voices  (IQ -2 +M.A.)
1 point in Thunderclap  (IQ -2 +M.A.)
1 point in Great Voice  (IQ -2 +M.A.)


F.  Spy Mage  [15 points]
2 points in Acting  (IQ)
1 point in Detect Lies  (IQ -2)
1 point in Diplomacy  (IQ -2)
1 point in Disguise  (IQ -1)
1 point in Fast Talk  (IQ -1)
1 point in Holdout  (IQ -1)
1 point in Intelligence Analysis  (IQ -2)
1 point in Interrogation  (IQ -1)
1 point in Lip Reading  (IQ -1)
1 point in Savoir-Faire  (IQ)
1 point in Shadowing  (IQ -1)
1 point in Streetwise  (IQ -1)
1 point in a foreign Language  (IQ -1)
1 point in a second foreign Language  (IQ-1)

  If you have only the GURPS Basic Set, choose Spell Package Fi.  If you 
have GURPS Magic as well, choose Spell Package Fi or Fii.


Spell Package Fi  [15 points]

Communication and Empathy College:  
1 point in Sense Life  (IQ -2 +M.A.)
1 point in Sense Foes  (IQ -2 +M.A.)
1 point in Sense Emotion  (IQ -2 +M.A.)
1 point in Truthsayer  (IQ -2 +M.A.)
2 points in Mind-Reading  (IQ -1 +M.A.)
1 point in Persuasion  (IQ -2 +M.A.)

Earth College:  
1 point in Seek Earth  (IQ -2 +M.A.)

Water College:  
1 point in Seek Water  (IQ -2 +M.A.)

Healing College:  
1 point in Lend Strength  (IQ -2 +M.A.)
1 point in Recover Strength  (IQ -2 +M.A.)

Knowledge College:  
1 point in Detect Magic  (IQ -2 +M.A.)
1 point in Aura  (IQ -2 +M.A.)
1 point in Seeker  (IQ -2 +M.A.)
1 point in Trace  (IQ -2 +M.A.)

Spell Package Fii

Communication and Empathy College:  
1 point in Sense Life  (IQ -2 +M.A.)
1 point in Sense Foes  (IQ -2 +M.A.)
1 point in Sense Emotion  (IQ -2 +M.A.)
1 point in Truthsayer  (IQ -2 +M.A.)
1 point in Mind-Reading  (IQ -2 +M.A.)
1 point in Hide Thoughts  (IQ -2 +M.A.)
1 point in Soul Rider  (IQ -2 +M.A.)
1 point in Mind-Search (VH)  (IQ -3 +M.A.)
1 point in Mind-Sending  (IQ -2 +M.A.)
1 point in Telepathy (VH)  (IQ -3 +M.A.)
1 point in Persuasion  (IQ -2 +M.A.)
1 point in Lend Language  (IQ -2 +M.A.)
1 point in Borrow Language  (IQ -2 +M.A.)

Healing College:  
1 point in Lend Strength  (IQ -2 +M.A.)
1 point in Recover Strength  (IQ -2 +M.A.)


G.  Wilderness Mage  [15 points]
1 point in Area Knowledge (Some Wilderness Area)  (IQ)
2 points in Naturalist  (IQ -1)
1 point in Orienteering  (IQ -1)
4 points in Survival (Wilderness Type)  (IQ +1)
1 point in Tracking  (IQ -1)
1 point in Hiking  (HT -1)
1 point in Running  (HT -2)
1 point in Bow or Sling  (DX -2)
1 point in Climbing  (DX -1)
1 point in Broadsword or Axe/Mace or Spear  (DX -1)
1 point in Swimming  (DX)

  If the Wilderness Mage does not have the Animal Empathy advantage, and 
you only have the Basic Set, choose Spell Package Gi.
  If the Wilderness mage does have the Animal Empathy advantage, but you 
only have the Basic Set, choose either Spell Package Gi or Spell Package 
Gii.
  If the Wilderness Mage does not have the Animal Empathy advantage, and 
you have GURPS Magic, choose Spell Package Gi or Giii.
  If the Wilderness Mage does have the Animal Empathy advantage, and you 
have GURPS Magic, choose Spell Package Gi, Gii, Giii, or Giv.

Spell Package Gi.  [15 points]
Animal College:  
1 point in Beast Soother  (IQ -2 +M.A.)
1 point in Beast Summoning  (IQ -2 +M.A.)
1 point in Reptile Control  (IQ -2 +M.A.)
1 point in Bird Control  (IQ -2 +M.A.)
1 point in Mammal Control  (IQ -2 +M.A.)

Communication and Empathy College:
1 point in Sense Life  (IQ -2 +M.A.)
1 point in Sense Foes  (IQ -2 +M.A.)
1 point in Sense Emotion  (IQ -2 +M.A.)
1 point in Persuasion  (IQ -2 +M.A.)

Fire College:    
1 point in Ignite Fire  (IQ -2 +M.A.)

Water College:   
1 point in Seek Water  (IQ -2 +M.A.)
1 point in Purify Water  (IQ -2 +M.A.)
1 point in Create Water  (IQ -2 +M.A.)

Healing College: 
1 point in Lend Strength  (IQ -2 +M.A.)
1 point in Recover Strength  (IQ -2 +M.A.)


Spell Package Gii.  [15 points]
Animal College:  
1 point in Beast Soother  (IQ -2 +M.A.)
1 point in Beast Summoning  (IQ -2 +M.A.)
1 point in Reptile Control  (IQ -2 +M.A.)
1 point in Bird Control  (IQ -2 +M.A.)
1 point in Mammal Control  (IQ -2 +M.A.)

Fire College:    
1 point in Ignite Fire  (IQ -2 +M.A.)
1 point in Create Fire   (IQ -2 +M.A.)
1 point in Shape Fire  (IQ -2 +M.A.)
1 point in Extinguish Fire  (IQ -2 +M.A.)
1 point in Fireball  (IQ -2 +M.A.)

Water College:   
1 point in Seek Water  (IQ -2 +M.A.)
1 point in Purify Water  (IQ -2 +M.A.)
1 point in Create Water  (IQ -2 +M.A.)

Healing College: 
1 point in Lend Strength  (IQ -2 +M.A.)
1 point in Recover Strength  (IQ -2 +M.A.)


Spell Package Giii.  [15 points]

Healing College:  
1 point in Lend Strength  (IQ -2 +M.A.)
1 point in Recover Strength  (IQ -2 +M.A.)

Plant College:  
1 point in Seek Plant  (IQ -2 +M.A.)
1 point in Identify Plant  (IQ -2 +M.A.)
1 point in Heal Plant  (IQ -2 +M.A.)
1 point in Shape Plant  (IQ -2 +M.A.)
1 point in Plant Growth  (IQ -2 +M.A.)
1 point in Bless Plants  (IQ -2 +M.A.)
1 point in Create Plant  (IQ -2 +M.A.)
1 point in Wither Plant  (IQ -2 +M.A.)
1 point in Forest Warning  (IQ -2 +M.A.)
1 point in Tangle Growth  (IQ -2 +M.A.)
1 point in Hide Path  (IQ -2 +M.A.)
1 point in Plant Sense  (IQ -2 +M.A.)
1 point in Animate Plant  (IQ -2 +M.A.)


Spell Package Giv.  [15 point]

Animal College:  
1 point in Beast Soother  (IQ -2 +M.A.)
1 point in Master  (IQ -2 +M.A.)
1 point in Beast Summoning  (IQ -2 +M.A.)
1 point in Beast Seeker  (IQ -2 +M.A.)
1 point in Beast Link  (IQ -2 +M.A.)
1 point in Insect Control  (IQ -2 +M.A.)
1 point in Fish Control  (IQ -2 +M.A.)
1 point in Reptile Control  (IQ -2 +M.A.)
1 point in Bird Control  (IQ -2 +M.A.)
1 point in Mammal Control  (IQ -2 +M.A.)
1 point in Rider  (IQ -2 +M.A.)

Healing College:  
1 point Lend Strength  (IQ -2 +M.A.)
1 point Recover Strength  (IQ -2 +M.A.)

Plant College:  
1 point in Seek Plant  (IQ -2 +M.A.)
1 point in Identify Plant  (IQ -2 +M.A.)



  Have you spent a full 100 points yet?  If not, you will have to go 
back and spend a few.  Adding a few points to flesh out your skills 
should do the trick.  Add them to skills you already have, or take some 
new skills (including extra spells perhaps!).  If you raise the number 
of points in a skill, you may have to get your G.M. to help you 
calculate the new skill level.

  Finally, each mage may choose one of the following equipment packages.  
For a mage that is not truly nomadic (or the ascetic mage), choose from 
the List 1.  For a mage that is truly nomadic (or the ascetic mage), 
choose from the second.

List 1
A.  $800 of domestic property.  Cheap shortsword.  $40 cash.
B.  $800 of domestic property.  Personal outdoor survival basics, 
whetstone, one person tent, blanket, large wineskin, small backpack, $30 
cash.
C.  $800 of domestic property.  "Crash kit" (deluxe first aid kit), $100 
cash.
D.  1 point powerstone, $50 cash.

List 2
A.  Broadsword, medium shield, light leather armour, large backpack, 
personal survival basics, 1 person tent, large wineskin, shortbow and 20 
arrows, $115 cash.
B.  Cheap shortsword, light leather armour, medium shield, personal 
survival basics, 1 person tent, sleeping bag, fishing net, large 
wineskin, large backpack, longbow and 20 arrows, $15 cash.
C.  Cheap shortsword, leather jacket, doctor's "black-bag", personal 
survival basics, one person tent, blanket, large wineskin, large 
backpack, $195 cash.
D.  Cheap shortsword, leather jacket, 3 points powerstone, personal 
survival basics, one person tent, blanket, large wineskin, large 
backpack, $285 cash.

 Battle Mage, Desert Mage, Healer Mage, Spy Mage and Wilderness Mage.  
If you also have GURPS Magic, you can also choose from Ascetic Mage and 
Performing Mage


RANGER
Give the Ranger ST 12, DX 12, IQ 12 and HT 12  [80 points]
Give the Ranger the Absolute Direction advantage  [5 points]
Give the Ranger a Sense of Duty (Nature) disadvantage  [gives 10 points]

Take the following skill package  [25 points]

4 points in Broadsword  (DX +1 = 13)
4 points in Bow  (DX = 12)
1 point in Climbing  (DX -1 = 11)
1 point in Stealth  (DX -1 = 11)
1 point in Swimming  (DX = 12)
1 point in Hiking  (HT -1 = 11)
1 point in Animal Handling  (IQ -2 = 10)
2 point in Area Knowledge (Wilderness Area)  (IQ +1 = 13)
2 points in Orienteering  (IQ = 12)
4 points in Survival (pick terrain type)  (IQ +1 = 13)
4 points in Tracking  (IQ +1 = 13)

Give the Ranger the following equipment package:

  Longbow, 60 arrows, cheap broadsword, medium shield, heavy leather 
armour, personal survival basics, blanket, small wineskin, $35 cash.


SCOUT
Give the Scout ST 11, DX 13, IQ 12, HT 11.  [70 points]
Give the Scout the Absolute Direction advantage.  [5 points]
Give the Scout a Sense of Duty (Nature) disadvantage.  [gives 10 points]

Take the following skills package  [35 points]

2 points in Broadsword  (DX = 13)
2 points in Bow  (DX-2 = 11)
4 points in Climbing  (DX +1 = 14)
4 points in Stealth  (DX +1 = 14)
1 point in Swimming  (DX = 13)
1 point in Hiking  (HT -1 = 10)
1 point in Animal Handling  (IQ -2 = 10)
4 point in Area Knowledge (Wilderness Area)  (IQ +2 = 14)
4 points in Orienteering  (IQ+1 = 13)
6 points in Survival (pick terrain type)  (IQ +2 = 14)
6 points in Tracking  (IQ +2 = 14)

Give the Scout the following equipment package:

  Longbow, 60 arrows, cheap broadsword, medium shield, light leather 
armour, personal survival basics, blanket, large wineskin, small 
backpack, $95 cash.



THIEF

1.  Pick one of these six sets of Statistics.
A:  ST: 10, DX: 13, IQ: 13, HT: 10.  [60 points]
B:  ST: 10, DX: 14, IQ: 12, HT: 10.  [65 points]
C:  ST: 11, DX: 13, IQ: 11, HT: 11.  [60 points]
D:  ST:  9, DX: 14, IQ: 12, HT: 10.  [55 points]
E:  ST:  9, DX: 14, IQ: 12, HT: 11.  [65 points]
F:  ST:  8, DX: 14, IQ: 13, HT: 10.  [60 points]

2.  Pick one of these six Advantages.
A:  Double Jointed.  [5 points]
B:  Night Vision.  [10 points]
C:  Manual Dexterity +3.  [9 points (C*)]
D:  Alertness +2.  [10 points]
E:  Hearing +5.  [10 points]
F:  Luck.  [15 points]

3.  Pick one of these six Disadvantages.
A:  Kleptomania.  [Gives 15 points]
B:  Cowardice.  [Gives 10 points]
C:  Status -2 (Street-Dweller).  [Gives 10 points]
D:  Poor.  [Gives 15 points]
E:  Low Pain Threshold.  [Gives 10 points]
F:  Greed.  [Gives 15 points]

4.  Pick one of these six Skill Packages - Second Story Man, 
Lockbreaker, Pickpocket, Tomb Robber, Cheat, Sneaking Spy.

A:  Second Story Man.  [30 points]
8 points in Climbing  (DX +2)
4 points in Stealth  (DX +1)
1 point in Broadsword or Shortsword  (DX-1)
1 point in Knife  (DX)
1 point in Shield  (DX)
1 point in Running  (HT -2)
2 points in Fast-Talk  (IQ)
2 points in Holdout  (IQ)
2 points in Lockpicking  (IQ)
2 points in Streetwise  (IQ)
2 points in Survival (Urban)  (IQ)
2 points in Traps  (IQ)
1 point in Area Knowledge (Local City)  (IQ)
1 point in a foreign Language  (IQ -1)


B:  Lockbreaker.  [30 points]
4 points in Stealth  (DX +1)
2 points in Climbing  (DX)
1 point in Broadsword or Shortsword  (DX-1)
1 point in Knife  (DX)
1 point in Shield  (DX)
1 point in Running  (HT -2)
6 points in Lockpicking  (IQ +2)
6 points in Traps  (IQ +2)
2 points in Streetwise  (IQ)
2 points in Survival (Urban)  (IQ)
1 point in Fast-Talk (IQ -1)
1 point in Holdout  (IQ -1)
1 point in Area Knowledge (Local City)  (IQ)
1 point in a foreign Language  (IQ -1)

C:  Pickpocket.  [30 points]
8 Points in Pick Pocket  (DX +1)
4 Points in Stealth  (DX +1)
1 Point in Broadsword or Shortsword  (DX -1)
1 point in Knife  (DX)
2 points in Running  (HT -1)
4 points in Streetwise  (IQ +1)
4 points in Survival (Urban)  (IQ +1)
2 points in Fast-Talk  (IQ)
2 points in Holdout  (IQ)
2 points in Area Knowledge (Local City)  (IQ +1)


D:  Tomb Robber.  [30 points]
2 points in Stealth  (DX +1)
2 points in Climbing  (DX)
1 point in Broadsword or Shortsword  (DX-1)
1 point in Knife  (DX)
1 point in Shield  (DX)
1 point in Running  (HT -2)
8 points in Traps  (IQ +3)
4 points in Lockpicking  (IQ +2)
2 points in Archaeology  (IQ -1)
2 points in Architecture  (IQ)
2 points in Merchant  (IQ)
1 point in Fast-Talk  (IQ -1)
1 point in Holdout  (IQ -1)
1 point in a foreign Language  (IQ -1)
1 point in Streetwise  (IQ)


E:  Cheat.  [30 points]
4 points in Sleight of Hand  (DX)
2 points in Brawling  (DX +1)
2 point in Climbing  (DX)
2 point in Stealth  (DX)
1 point in Broadsword or Shortsword  (DX -1)
1 point in Knife  (DX)
1 point in Shield  (DX)
1 point in Carousing  (HT -1)
1 point in Running  (HT -2)
4 points in Fast-Talk  (IQ -1)
2 point in Gambling  (IQ)
2 points in Holdout  (IQ -1)
1 point in Acting (IQ -1)
1 point in Detect Lies (IQ -2)
1 point in Forgery  (IQ -2)
1 point in a foreign Language  (IQ -1)
1 point in Lockpicking  (IQ -1)
1 Savoir-Faire  (IQ)
1 point in Streetwise  (IQ -1)


F:  Sneaking Spy.  [30 points]
4 point in Climbing  (DX +1)
4 point in Stealth  (DX +1)
1 point in Broadsword or Shortsword  (DX -1)
1 point in Knife  (DX)
1 point in Shield  (DX)
1 point in Carousing  (HT -1)
4 point in Acting  (IQ +1)
2 point in Lockpicking  (IQ)
2 point in Streetwise  (IQ)
1 point in Detect Lies  (IQ -2)
1 point in Disguise  (IQ -1)
1 point in Fast-Talk  (IQ -1)
1 point in Holdout  (IQ -1)
1 point in Interrogation  (IQ -1)
1 point in a foreign Language  (IQ -1)
1 point in another foreign Language  (IQ -1)
1 point in Lip-reading  (IQ -1)
1 point in Savoir-Faire  (IQ)
1 point in Shadowing  (IQ)


 Have you spent a full 100 points yet?  If not, you will have to go back 
and spend a few.  Adding a few points to flesh out your skills should do 
the trick.  Add them to skills you already have, or take some new 
skills.  If you add points to skills, you may have to get your G.M. to 
help you calculate the new skill level.

  Finally, pick an equipment package.  Unless your character is truly 
nomadic, pick package A, B or C.  However, if the character has the Poor 
disadvantage, they don't get the $800 worth of domestic property.

A.  $800 of domestic property.  Good quality lockpicks.
B.  $800 of domestic property.  Lockpicks, 20 yards of rope, light 
hooked grapnel, large knife, leather jacket, $50 cash.
C.  $800 of domestic property.  Cheap shortsword, lockpicks, $10 cash.

  If, for some reason, your thief is truly nomadic, you may pick 
equipment package D - *unless* the thief has the Poor disadvantage, in 
which case you must pick A, B or C without the $800 of domestic 
property.

D.  Good quality lockpicks, 20 yards of rope, light hooked grapnel, 
large knife, light leather armour, medium shield, shortsword, personal 
survival basics, 1 person tent, blanket, small wineskin, small backpack, 
$15 cash.