Igor has 30 unspent points, allowing for plenty of customization.
GURPS Character Statistics
Attributes
ST 12 [20], DX 10, IQ 10, HT 10
Speed 5, Move (flying) 10, Dodge 12, Size 1, Weight: 200 lbs.
Biting Damage: 1d-1 cutting, Reach: C
Natural Armor: PD 2, DR 5. The eyes have PD 4, DR 2.
Advantages
DR 5 [15], Fast Regeneration (1/min) [50], Flight [40], Hard to Kill +3
[15], Literacy [10], Longevity [5], Nictating Membrane x2 (PD 4, DR 2)
[20], Passive Defense x2 [50], Penetrating Call [5], Regrowth [40], Sharp
Teeth (cutting) [5],
Universal Digestion [15].
Disadvantages
Bad Reputation (-4, always, as "crazy and magic") [-20], Bully [-10], Compulsive
Behavior (always looking for a entertaining diversion) [-5], Gluttony [-5],
Odious Personal Habit (never cleans teeth) [-5], One Arm (using his very
flexible tongue) [-20], Ugly Appearance [-10].
Quirks
"Drinks" by eating filled bottles [-1], Does not care about any appearance,
social or most physical and mental disadvantages of others [-1], Flight
skill drops significantly when intoxicated [-1], Lies to intimidate [-1],
Very deep and raspy voice [-1].
Skills
Flight (P/A) [8]-12, Intimidation (M/A) [2]-10.
Superpowers
All powers are eye-related. Think of them as magic rays emanating from
the eyes. Each of the smaller eyes has a different power. All have power
2, skill level 10, and are useable two times a day, for 2 seconds. Total
point cost is 104 points.
The smaller eyes have the following powers:
01) Bindness-10 (2) [8+12]
02) Blindness-10 (2) [8+10]
03) Confusion-10 (2) [8+8]
04) Control Animal-10 (2) [8+6]
05) Damage Control-10 (2) [8+6]
06) Deafen-10 (2) [8+6]
07) Lightning-10 (2) [8+12] (2d-2 damage)
08) Mimicry-10 (2) [8+4]
09) Sense Animal-10 (2) [8+2]
10) - The tenth eye is currently crippled. Decide upon its power when
it has regrown and pay points accordingly.
The bigger main-eye has a special power, worth 12 points, the "Anti-Magic-Ray," treat as Magical Resistance, level 8, with the enhancement Affects Others
(SS 12, Acc 1, 1/2D 5xHT, Max 10xHT, duration HT seconds) [+40%], and the
limitations Accessibility (affects only others) [-30%], Limited Use (twice
per day) [-30%], Takes Extra Time (twice as long to activate) [-10%].
Anyone hit by this Anti-Magic-Ray gains the temporary advantage of Magical Resistance +8 for 10 seconds. This usually disturbs mages a lot, effectively lowering their
skills with spells by -8 for the duration.